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- PLAYSTATION 4 CALL OF DUTY INFINITE WARFARE FULL
- PLAYSTATION 4 CALL OF DUTY INFINITE WARFARE PRO
- PLAYSTATION 4 CALL OF DUTY INFINITE WARFARE CODE
How good Infinite Warfare looks isn't defined by its pixel-count - moving from PS4 to Pro shows an iterative improvement (like moving from Blu-ray to UHD BD, sans HDR) but it plays just as well.
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However, the rock-solid consistency in frame-rate and impressive visual design make this work - light plays off materials nicely and the post-process pipeline is highly accomplished. That means that razor-sharp geometric edges are virtually non-existent (making pixel-counting highly challenging) while the ultra-sharp texture detail you tend to see in gaming isn't really there. On PS4 Pro, Infinite Warfare's presentation reminds us of Crytek's Ryse - while still very much CG in nature, the emphasis is on producing a filmic look that looks more natural. A 4.44GB quality-focused download version of this video is available for DF patrons at An extended hands-on with Call of Duty: Infinite Warfare, viewable at 4K, 60fps. Additionally, some of Infinite Warfare's post-processes passes actually occur at native resolution - the subtle film-grain effect, for example. In motion, it's fine - they're submerged as part of the post-process pipeline, obscured to a certain extent by further effects work, not to mention the reduced motion resolution of all current 4K displays. Secondly, the aesthetic of the game lends itself beautifully to resolution scaling - on PS4 Pro, it's virtually impossible to see the changes in pixel-count as they happen, while checkerboarding artefacts only really seem apparent when analysing still shots. The solution works on a number of levels - first of all, frame-rate consistency is impressive now, even in Infinite Warfare's most hilariously over the top set-pieces.
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PLAYSTATION 4 CALL OF DUTY INFINITE WARFARE FULL
PS4 Pro uses a different solution, ranging from checkerboarded 1560p all the way up to full 2160p 4K. The base PS4 and Xbox One versions use a horizontal upscaler ranging from 960x1080 to full HD, with additional super-sampling provided via a temporal component. Similar to Titanfall 2 and Battlefield 1, the implementation of dynamic resolution scaling makes a key difference here, reducing rendering load in problematic areas, keeping frame-rate high. Multiplayer is rock-solid, while the campaign gets very, very close to it - as you can see for yourself in the video below.
PLAYSTATION 4 CALL OF DUTY INFINITE WARFARE CODE
The happy news is that the final release code represents a huge improvement. Understandably, multiplayer looked more solid, but frame-rate still dropped around explosive moments, and actually looked more impacted than the standard PlayStation 4 release based on completely unscientific comparisons undertaken at the EGX showfloor. Single-player performance in particular was a concern, varying between 40-60fps. We've already looked at the game late on production via two previous builds - the PlayStation Meeting PS4 Pro reveal, based on a snippet of campaign action, and the EGX multiplayer version. The question we had going in: what's changed under the bonnet, and can the title sustain the series' signature 60fps action? Sitting down to play the campaign on PlayStation 4 Pro, there's still the sense that this is the videogames equivalent to a full-on Michael Bay-style Hollywood blockbuster, but now the core aesthetic of the game has evolved to match the franchise's cinematic aspirations, requiring a significant shift in rendering technology. At its heart, it's still Call of Duty - but both tonally and technologically, Infinite Warfare is quite a shift from CODs of years past.